Sunday, 18 August 2013

Inheritance, a parent accesing children in c++

Inheritance, a parent accesing children in c++

I am making a chess game and when I click on a square I want to know what
piece is there. Since there are more than 1 type of pieces it would be
annoying to have more variables in the Square structure.
So I have though about a class named Piece which is the parent of each
type of Piece.
Example.
class Pawn : public Piece
I want to achieve a Square structure that looks something like this :
struct Square { Piece *piece };
Now, I want to initialize the piece variable like this :
piece = new Pawn(); // or what type of piece it should be.
My problem is that by doing this I can still only access Piece's class
functions and not the Pawns ones.
How do I achieve such thing as having only 1 parent which can access
everything his children have?

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